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Drawing

Participants draw a picture with their finger or mouse and share with the group.

Cody Iddings avatar
Written by Cody Iddings
Updated over a month ago

The drawing activity unlocks a different side of the brain compared to writing. Participants use their devices to draw a simple picture—without the need to be an artist. Consider using the drawing activity as an icebreaker or to break up the experience with a bit of fun.

How to add a post-it:

  1. Add a “Drawing” activity to your desired section.

  2. Add a headline and description to prompt the group. We also recommend uploading an “Audio introduction” that supports the text on screen. Audio introductions play at the beginning of the activity.

  3. Add a similar (or the same) prompt on the participant's device. This is what they see on their phone.

  4. Choose your desired time. We recommend 2 minutes for most interactive activities.

  5. Choose your atmospheric background audio that plays while participants are adding their drawings.

  6. Provoking complex or deep thoughts? Add an optional “Audio tip” to give participants an extra prompt to provoke further thought.

When to use the Drawing activity:

  • Use drawings as an icebreaker at the beginning of a session to draw something fun—try your favourite food, hobby, or even another participant!

  • Use drawings to encourage responses that people may find difficult to describe in words.

  • Use drawings as a different way to capture and share ideas.

Reporting:

  • The drawings are saved, but at the moment, do not appear in your reports. Please contact us to obtain your drawings for your desired sessions.

Similar activities:

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